JOGUE AGORA

FOW - How it Work -- Scout and Spearhead


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04.05.2024

Hello bonjour everybody welcome to my. channel thank you for watching my video. and special thanks for those who. subscribe to my channel. this video is another video about flames. of war and how it work. and that subject i will be talking about. is. skull and spearhead you can read on that. subject in the rule book page 93. of the special training or lesson from. the front version four. so scalp when looking at the unit card. you can find. or will find mostly another unit card if. they have that special training on the. unit. and for that for example you can take. the unit card for the puma. and it said scout true underneath. you can see the tank unit scout. training spirit training and storm. trooper rules so when we look in the. back of the car. the scout the team can remain gun to. ground while moving. and the second kind of vehicle we mostly.

See or. unit is the observation vehicle for the. artillery or observation. troops if it is an infantry depending of. the country. and the same applied it said panzer tree. up observation post. tank unit independent observer some. trooper and i have that special training. scout. and in the back of the car you can see. special. rules the scout team can remain gun to. ground while moving. so basic that's the basic of the scout. when you look at the puma and we. continue to look at the unit card for. the puma. you can see that most of his rating like. motivation really reluctant five plus. counter attack six remote four. are really bad and what the reason for. that is. flames of war want you to use that skull. true. really as what it is a scout true that. is there to observe. show where the enemy is block movement. from the enemy.

But not to engage in particular the. enemy. or particularly the enemy so basically. the observe. and the move and move away and if you. want to engage the enemy is because you. don't have choice. and during the war was the same. principle for the scout. they will move find the enemy get away. from there. and report they found the enemy. we know now the basic of scout so let's. look at spearhead. and how that go together so when a. spirit is placed on the table they can. move at tactical speed. or dash speed except if they arrive from. the reserve or are placed outside their. diplomat. using this rule so basically at the. beginning of the. game you can place your spirit. unit platoon and move it at the tax call. rate. or dash speed rate but you cannot move. any. use any movement order at that time. so basically you cannot do dash speed.

Then follow me or start with the blitz. and the dash or tactical movement. you can only do tactical movement or. dash speed. before the game begins when you want to. use spearhead. there's some restriction to follow first. you cannot be. less than 16 inches or within 16 inches. or 40 centimeters. of any any team that is not concealed. from. so you cannot move your team in the. battlefield. and be less than 16 inches on open field. so let's say. here on the table the german of. deploying. his forces and decided to deploy his. puma over here. but because is less than 16 inches. of the t3485 you are not allowed to. deploy. you have to be at least conceal from the. enemy to be allowed to deploy. now because you have that edge row. over here on the edge on the side of the. road. it will bring you concealed from the. from the t34 so you can deploy over air.

Your spear head. let's say that the edge row is over here. far from the road. you still be concealed from the t34 so. you are able to deploy. so that's the principle of 16 inches or. 40 cents made. from any enemy if it is open you cannot. and if it is with an edge rule or. anything that cancels like a fence. you are allowed to deploy your spearhead. now how close can you be from your enemy. team because you know. you know if there's an open you have to. be at least 16 inches from. your enemy now if you want to be less. than. 16 inches from your enemy you have to be. to a maximum or minimum. eight inches in between the two if you. are concealed. so if you are concealed you can get as. close as eight inches. or 20 cents a minute from any enemy team. so in this example. we know that my vehicle are cancelled in. the forest.

And they are a bit more they are nine. inches from the enemy so. 22 23 that's my so you are allowed but. let's see. the soviet are even closer. then because you are less than eight. inches you are not allowed to deploy. your spearhead. in the forest like this you have to be a. minimum of eight inches. in between now the last rules is the. distance between. your spearhead and the diplomatic area. of your enemy. here the great part represent the. diplomatic. of the enemy so its center of the map is. here eight inches from the center of the. map and we play. all the way to the middle of the map on. the six foot long. that's pretty much the standard. deployment and mini game. it's eight inches from the middle of the. map. up to the center on the long hand. now it said in a ruled book you cannot. deploy your spearhead. 16 inches or 40 centimeter of the enemy.

Deploy material or any objective outside. your own deployment or. so if in this scenario i'm right here. with my. spearhead it would take me at. eight inches from the soviet diplomat. you cannot so. basically if you deploy before. the soviet in this case you have to. allow the enemy so the soviet be able to. deploy. everywhere or anywhere in that diplomata. rio. so you have to be at least 16 inches of. that deployment area so that's the three. rule. 16 inches of any. enemy vehicle or unit in open field. and to a maximum of eight inches or. minimum of eight inches as close. as the enemy if you are concealed. to the enemy and the last rule is. you cannot deploy spearhead 16 inches. and less of any deployment area of your. enemy. or for many. battle mission you may have a no man's. land. objective and then the vehicle cannot be.

Close to 16 inches. has to be at least as far as 16 inches. or. 40 centimeter of that objective. so that's the three basic rules. now when you deploy your spearhead like. for the puma. in this example you have to be at least. 16 inches from the enemy. diplomat here my puma on. on the dash speed road dash it can go up. to 36 inches so. let's say i move from my deployment rail. and i drove on the road and i go up to. here it's about 33 inches. so i have to be at least eight inches of. any enemy if i'm cancelled from them. and i have to be 16 inches from any. enemy in the open. and 16 inches from the play material of. this. enemy so when i look i am more than. 16 inches from the deployment area. i'm also concealed from any enemy so. i'm into in a good position. now from there what can you do so you. deploy. your puma as a spearhead.

So basically if you are a spearhead. there are some troops that will follow. suit. so let's bring some troops onto the. table. so if you want to bring troops with the. spearhead. there's a one simple rules to follow is. you can be. no further than eight inches or 20 cents. may. from your spirit vehicle. if your spirit vehicle and this example. is on the road i can go around and draw. a circle of. eight inches all around the vehicle and. i can place. any troops i feel like to bring with my. spearhead. now there's two things or one thing you. cannot do. you cannot place any vehicle or any unit. or platoon. away from your spearhead to a maximum up. of eight inches. if you have to go through and possible. tearing. so basically if there's a river or a. cliff. inside that in this example we have the. hill. with a cliff so basically the vehicle.

Cannot pass. on to it you cannot say with the rules. eight inches. i can bring my. edger on top of the hill here i'm still. eight inches away from. the puma so i'm good because the puma. can. be cannot move and direct movement. toward over the hill then it's. considered impossible tearing and you. cannot place a vehicle. you must be on the same. level or around the vehicle that the. vehicle. of the scout can move into. so my tiger the skull can roll into it. but they cannot roll on the cliff to get. to this. desert so they cannot do that if there. is. also building in that diplomatario and. you have infantry. the infantry are allowed to go inside. the building because they walk. there and there's no impossible tearing. even if the wall is considered. impossible. for the vehicle the infantry is allowed. to go inside the building.

So that's the basic of the spearhead. it can move at dash speed. or tactical speed during the deployment. you have to be at least 16 inches of any. enemy vehicle. or 40 cents mate and the direct view. if you are cancelled from the enemy you. can be. up to eight inches to the vehicle enemy. and the third you can uh be less than 16. inches. of the german soviet diplomatic or your. enemy deployment rio. with your scout vehicle with the skull. through. what mean gun to ground it mean that. the enemy trying to hit you will have a. penalty of plus. one but it's not open automatically if. you are in open like on the road. right here. and the subject vehicle are over here. less in the movement order. and they want to shoot at you even. though you haven't. shoot or assault so you have gun to. ground. you don't suffer a penalty of plus one.

To hit you so in this case. you just need a four plus to hit the. puma the same way. to hit the headset four plus is good. enough. if you want the gun to ground have an. impact you have to be concealed. from the enemy in this occasion for. example we. place. an edge a draw along the road so now. your vehicle will conceal. going to ground you haven't because you. haven't shoot. or during their turn. so the soviet vehicle to hit your puma. they will hit you on the four. because they are conceal it on the 5 and. because the argument ground. would be hit on the sixth. to make a configuration the ends are. here. even the aven shoot or assault on their. turn. they are not considered gun to ground. because they don't have that school. scope they don't have that scout. training. so the soviet vehicle is on the four. it on a five because they are concealed.

So that's the reason for gun to ground. and the validity of that as long as you. are in the wood. or behind an edge row or fence that you. consider. concealed you can add a plus one. to hit so in this case. because of the edge row they are. concealed so. plus one for the conceal of the edge row. and plus one for gun to ground. that complete my video for scalp and. spearhead. thank you for watching if you have any. comment about what i just. explained or just say feel free to mark. it below in the comment section i'm here. to learn. same time to share what i learned from. it. from the rules book and this one from. the front. if you disagree what i just said or the. rules are an exact um. from me please mark it in the comments. below. and mark where you get the information. from so i can read about it. and i have absolutely no problem if you.

are right to say you are right and i'm. wrong. on my explanation so thank you for. watching i'll see you soon. bye

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